Precious Moonlight

One of the more interesting city-states of the west is the city of Precious Moonlight.   People don’t get up until mid-morning (unless they have to care for animals or some such) and they stay up well past mid-night.  They eat lightly during the day, and feast in the late evening.  The rest of the night is given over to music and dancing, games and theatre, fortune-telling and sex. When I get my ship fixed I am definitely going to visit.  I seriously need a vacation.

Click this link to read more about Precious Moonlight.

 


 

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City of Swimming Flowers

So, I have been stuck in Koenigsburg for several weeks now.  Something is wrong with my ship, and I can’t move around Erde much less leave.  So I have been reading.  A lot.  There are some very interesting works about the cities and cultures of the west coast. Swimming Flowers (such a beautiful name) is an island city dedicated to producing beautiful things.  As soon as I can get my ship moving, I’m going to go visit.

Click here to read a summary of the things I learned about Swimming Flowers.


 

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City of Two Dragons

Far to the north, where mountains and sea meet in a never-ending clash, is a keep built by the Svartalfar.  They named it Two Dragons in honor of the raging white river and the turbulent sea. Though the tall, muscular Svartalfar abandoned their keep centuries ago, humans and Halflings have made Two Dragons their home, and turned it into a prosperous, thriving port.

Click this link to read more about the city named Two Dragons.

 


 

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Big Mountain Home

A gnomish city – the only gnomish city on Erde.  With a simple gnomish name.  And gnomish construction.  This pleasant terraced city, with meandering streets and beautiful gardens, would be a nightmare of navigation to any non-gnomish visitor.  This is why there are several inns and taverns near the docks that are built to human scale, accommodating travelers, merchants, and diplomats.  The most popular is an inn named A Place For Big, Clumsy People to Sleep, located at the end of Long Windy Road That Goes Down To The Docks.

Read more about Big Mountain Home by clicking this link.

 


 

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More Artifacts

This week I decided to add two more artifacts to the Legendary Artifacts list: The Basket of Yung-Qi, and The Stick.  The Stick is probably my favorite and, since I have two puppies in the house, I really wish I had this one.  Waking up to splinters in the bed is No Fun.

Click through to the Legendary Artifacts page to read about them.


 

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Velloren

I thought it was time to tell you a little about the nation of Annan’s Port and Koenigsburg, since I seem to be spending so much of my time here.  I’ve listened to a lot of their songs and stories, and I suspect the Velloren people aren’t originally from Erde.  Many of their words are so close to Dutch, or German, or Norwegian, and I swear at least one of the Great Hero stories is a retelling of Beowulf.

Click the link here to read more: Velloren.

 


 

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Gar, the Goblin Seer

Gar and I played long into the night.  He won three hands to my one.  Then he taught me to play a board game much like chess, and he beat me in five moves.  He also talked, a lot.  I think he knows I won’t be staying, and the people I will share his life with won’t be a problem.  I think I’m going to miss him when I go.

Kunagara, the Goblin Seer

 


 

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The Broken Bones

I’ve taken a room nearby to the Broken Bones and I’m spending far too much time in that seedy establishment.  The stew is hearty and the ale is strong but it’s the proprietor, Gar, that keeps me interested.  Though I have to pay an inordinate amount of gold for the information, Gar seems perfectly willing to tell me about his home and business.  People often think it’s named for the bone and ivory dice Gar provides, and they sometimes accuse him of using weighted dice and that’s why they’re called “broken”.  The truth is more… brutal.

Click here to read about the gambling house: The Broken Bones

May Luck and Fortune smile upon you!


 

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Goblin Folk

So here I am, back in Koenigsburg.  I have delivered Aspen’s message to the druids of the Heart Grove and they have promised to send him help though I’m not sure they were taking it as seriously as they should.  Looking for something to do while I decide where to go, I stumbled on a gambling house named The Broken Bone.  It’s proprietor is a most interesting being, a wizened goblin man who claims to be a fortuneteller.  For a small fee (“small” Hah!) he agreed to tell me about himself and about goblins in general.

Click the link here to read what I learned about the Goblins of Erde.

May the dice fall in your favor!


 

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The Wand Maker

The Rootless One had already left the Temple of Frozen Blossoms, so I won’t be traveling to the Blood Forest just yet.  I did hear about an interesting man called the Wand Maker.

I finally found Aspen Wandmaker, all the way back in the Great Forest of Velloren.  We sat quietly at a small campfire sharing venison stew and tea.  He smiled when I said the trees were beautiful but I startled him when I asked what they were saying.  After a moment of studying me he said:

They tell me there was a storm in the north.  Several of the old ones fell.  The young ones are excited.  The old ones have been blocking the sun for decades.  One of the fallen is grumbling.  It wasn’t his time.  He blames the family of gnomes that burrowed between his roots and then left, but the other trees say he never filled in the gaps so it’s his own fault.  The truth is that he is still waiting for them to come home and he’s afraid that now they’ll have no safe place to be.  The others will reassure him that they will shelter his gnomes should they return, but they tell me he refuses to see the truth that the gnomes were killed and eaten by wolves.

There was a tornado to the west ripping young and old alike from their roots.  That forest is still in shock but it will recover soon.

But it’s the news here that disturbs me.  There are too many squirrels in this place, and there is something wrong with them.  They’re taking all the nuts but they’re not eating them or caching them for the winter; they’re destroying them.  The squirrels are chewing up leaves and twigs and tearing up bark, leaving those trees vulnerable to disease and rot.  The animals will go hungry, and there will be no new seedlings in spring. 

He paused a moment, frowning and deep in thought.  Then he turned to me and said, “Do me a favor.  If you return to Koenigsburg visit the Master Druid.  Tell him I’m asking for his help.  And bury this at the base of the Heart Tree.  Let her know we still hear her.”  With this last he handed me a small carving of a pile of nuts, leaves, and seeds.

So, I’m off to Koenigsburg.  Again.

You can click this link to read what little I learned about Aspen Wandmaker.


 

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