Creating Characters

This week I chose to talk about my character creation process.  Usually I don’t have any trouble creating new characters. On those rare occasions when the ideas just aren’t there, I use these tricks to get the creativity flowing again.  And sometimes I just have fun rolling up random – really random – characters.

Click this link to read the full post: Character Creation

May the dice always roll in your favor!  Or at least give you really interesting character concepts.

 


 

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

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Critical Success

Sometimes the dice roll in your favor, and whatever you’re trying to do you do spectacularly well.  In combat, this means you get to open a can of whoop-ass on your enemy.  Unfortunately, sometimes the enemy opens that can on you.

I added the Critical Success table to the Critical Rolls page.  (<– Click the link to check it out.)  It ranges from Maximum Damage, to Triple Damage, with some extra stuff in between.  We haven’t had the chance to test these tables in-game yet, but I’m looking forward to it.

If you have any comments, questions, or suggestions about the tables, or about anything else on the Worldwalker’s Guide, please post them.  I’d love to hear from you.

May your dice favor you in all things!

~Jean

The Dagger

Well, a day late but not a dollar short.  I’m glad I took the extra time to flesh this out.  The Drunken Dagger and the Dagger’s Inn are like characters, and they deserved a good character sketch.  I still don’t have the map – my mapping skills are rusty and I’m going to have to work on it.  In addition, I’ve always had trouble visualizing the layout of the Dagger for some reason, so mapping it is a real challenge.  LOL

Click here to read the write-up on The Dagger

The description is subject to change.  I’ll update it as the map progresses, but what’s written is certainly serviceable.

Tankards all around!

~Jean


 

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Deacon and Rosa

A pair of strong and strong-willed merchants, Deacon and Rosa Yumi run the best and most famous inn/tavern in Ellay: the Drunken Dagger.  This week’s post is a character sketch of Deacon and Rosa.  Next week I’ll post about the Dagger itself.  With luck, there will be a map.

Click the link to read about Deacon and Rosa Yumi

May your ale be strong and ever-flowing, and your bed be free of fleas.

~Jean of Ellay

 


 

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Jamie

This week, a more traditional character background.  Jamie McFadden is an irrepressible scoundrel and optimist.  His latest adventure has him off searching Mexico for the fabled city of Shamballa, courtesy of a couple of scammers, a fake map, and an old song called The Road to Shamballa.  The awesome thing is that Shamballa exists – or did.  A pocket of scientists that survived the Great Death built a tiny, isolated community.  What that community has become, and how much of their knowledge has survived, is anyone’s guess.

click the link to read about Jamie McFadden

May your journey be long, your burdens be light, and your rewards be beyond your wildest dreams.

Happy Traveling!

~Jean Nadira


 

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VIPs of Ellay

This week’s post is a short one, with character sketches for the three most powerful people in Ellay: the Mayor, the Commissioner, and the Deputy Commissioner.  These three men rule Ellay and the surrounding area, which gives them control over trade between the west coast and all points east, since Ellay sits smack on the crossroads.  You can imagine how they would view smugglers attempting to circumvent Ellay and the taxes placed on trade goods.

The post is here: Who’s Who in Ellay

Have a glorious weekend, and may the guard never find your secret shrine.

~Jean


Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Ellay

When I ran the Sonora game on AOL, Ellay was the center of our game play.  This week’s post is considerably longer than any of the others because it contains the local background essential to running the game.

Edit: Whoops!  Forgot to include the link to the blog post, though you should always be able to find the page in the navigation menu.  So here it is, your link to Ellay.  Thanks to my beloved for noticing that lapse.

I’m still learning how to use WordPress, and this week includes my first ever table.  Hopefully it will render properly for you good folks.  Please let me know if it does not.   It’s been a while since I’ve used html coding.

Have a great weekend, and may the guards never find the dagger hidden in your boot!

~Jean


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Pennsylvania

The last of the established Nations of North America: Pennsylvania – a rapidly growing theocracy taking over the east coast.  They absorb surrounding territory like an amoeba, stretching out pseudopods to taste an area, then settling in and assimilating it.  Resistance is futile.  Well, usually –  so far the Cloisters have been unable to take in the mountain Clans, mostly because the Clans are too stubborn and independent to bow to the Council Elders. Then there’s that ban on alcohol the Elders have.  Yeah, screw that.

The Pennsylvania write-up is here.

There are other city-states and peoples, including New Yor (what’s left of New York City) and Cajun (in western Louisiana).  However, the six I’ve detailed here (The Nations of North America) were the most organized and/or powerful political entities in my game.  So many possibilities; so little time to play.

Have a great weekend!  May your travels bring you fortune and glory, and may the Guardsmen never claim more than 10%.

~Jean

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the Tribal Nations

This week it’s a little blurb about the Tribal Nations who occupy the Rocky Mountains and a large chunk of north western real estate stretching into Canada.  They’re short descriptions, so I’ve grouped them together on a single page.  These people are the descendants of the Lakota and the European settlers of the American northwest.  They have a language that is the bastard child of Sioux, English, and French.  Their religion is constructed from fragments of belief systems that helped them survive and cope with the Great Death, molded into a new whole.

The Tribal Nations of North America

Hope you folks have a fantastic weekend, and may your dice always roll in your favor!

~Jean

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Mormon

This week I give you a little about the most sophisticated society in North America – and possibly the world.  When disaster hit, they clung to their faith but, more importantly, they held on to their social structure.  This means that they recovered more quickly than other areas and never devolved into the mindless barbarism that consumed other places.  Their religious fervor, however, serves to keep them from advancing.  They are basically stuck in the mid-twentieth century.  For now this gives them great advantages, but eventually the surrounding nations will catch up – and then surpass them.

Mormon -“God’s Country”

Hope you enjoy this little slice of relative civilization.

Have a great weekend!

~Jean

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Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.