Persistence Promotion

I’m pretty fond of Neal Litherland’s writing, and I’ve been pretty vocal about it over on Facebook. He has a “for writers” blog that I enjoy, and I thought I’d share this one with you fine folks, as I think most of you are also writers.

https://nealflitherland.blogspot.com/2018/11/successful-authors-are-persistence.html?fbclid=IwAR1GBsEWfc_5RlBeCSJpnS74Kr5PwjygW8-4OpdS8WugIE_cxH6uHr-iqOs

Seriously. Check out his blogs. Check out his writing. And I do recommend his books, New Avalon (a collection of steampunk short stories) and Crier’s Knife (a fantasy novel).

Improved Initiative

The Literary Mercenary

 

If I Were a D&D Character

So, I did a thing, and took a test, and apparently I’m a true neutral Druid.   o.o

Ability Scores:
Strength- 9
Dexterity- 10
Constitution- 11
Intelligence- 15
Wisdom- 12
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.


If you want to take this test yourself, you can find it at http://www.easydamus.com/character.html

Brinewater Market

So chasing down colorful animals in the swamp is not the brightest thing I’ve done. Turns out blue popplebumps are magical. Their poisonous secretions are used in anti-magic potions, poisons, and spells. Worse, the little buggers are raised by these evil, vile, foul, frog-faced monsters who like to coat the barbed tips of their spears in the poison.

To be fair, they may have been upset because I was eating frogs’ legs.

I’ve been languishing in Brinewater’s healer hall for the past week or so while my leg heals and the seizures stop. I’ve been pestering the apprentices, and this is what they told me about their home, Brinewater Market.

 


Photo by Chloé Lam on Unsplash

Update on The Thing

Shortly after I published my D&D adventure I was contacted by Travis Legge and asked if I wanted to include it in a compilation that would be available for print copies (as well as .pdf)?  Heck yeah! I sent a copy of my adventure, and they said, Sure! Looks good. We’ll do it. I am absolutely honored to be included. Many thanks to Travis and M.T. Black.

After much work by folks making sure the various modules were the best they could be (yeah, I had to go through and fix stuff I’d missed. Ooops.) and other get-it-ready-for-print stuff, the book is now available on the Dungeon Masters Guild. (DMsGuild.com)  It includes 7 amazing adventures from 7 talented writers (8 if you count me and mine), suitable for character levels 1 – 9. The .pdf is only $9.95.  Go check it out!

https://www.dmsguild.com/product/249537/Dungeon-Tales-2

Popplebumps!

I’ve been exploring the swamp and marsh around BrineWater Market, and I’ve found some delightful little frogs that the natives call popplebumps. The have sweet chirps, like song birds, and fill the evening with their songs. I’m told mating season only lasts a few weeks in spring.

Spring? What happened to winter…?

Anyway, popplebumps are bright green, though some species have bright red, orange, or yellow spots – which always means Danger! Those are highly poisonous, like poison-dart frogs back home. I’ve even seen a group with bright blue spots, and I’m intrigued. Even here, blue pigments are rare. I’m going out to investigate them further. In the meantime, click the link to read what I’ve learned about the local popplebumps.


The beautiful photograph is by Chloé Lam on Unsplash

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

UpWater Inn

It’s been… two months? Three? More? It feels like forever. I inherited some powers from my family but world-walking without my ship isn’t one of them. I guess my questions and activities attracted some attention because I was taken from by bed at the inn and held prisoner. Although I have more strength than a normal human I could in no way bend those bars, nor break the surrounding stone. Message birds are nearly impossible to stop, traveling even across dimensions, but I could feel them struggling to get out of my cell – and once through the barrier I could no longer feel them at all, which was… new… and disquieting.

I have given my word not to speak of… the meetings… but I suspect I am actually under a geas. Just the thought of writing it down…. I shudder. I don’t want to think of this anymore.

So! I find myself in a town called BrineWater Market, in an interesting inn named UpWater. BrineWater is on the western edge of the great Wobble Grass swamp. I don’t remember coming here… Anyway! I’m going downstairs to enjoy some crane stew. You can read more about the inn here: UpWater Inn.

 


The beautiful photograph is by Chloé Lam on Unsplash

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

How Well the Thing is Doing

As of this morning I’ve had 19 sales of my module, “Temple of the Mad Dragon Priestess.” That’s so freaking cool! As a first-showing, I’m pleased with this.
     If you’re one of the 19, Thank You! ❤️ Let me know what you think, what you liked, what you didn’t like, and where you think I could improve.
      If you haven’t already purchased it, and you’re curious, you can grab a copy for only $1.95 here:
     This is an adventure for Dungeons and Dragons, 5th edition, set in the Forgotten Realms.  It’s for a party of 4-6 characters beginning at 1st level.  I tried to write it friendly enough for new dungeon masters and new players.
ToMDPCover

I Did A Thing

It’s been a while since I posted anything, and I’m happy to show you one of the reasons why:

I published my first Dungeons and Dragons module on the DMsGuild @ http://www.dmsguild.com/product/243602/Temple-of-the-Mad-Dragon-Priestess

Blackstone Cave was once a smugglers’ lair, but it was cleared out decades ago. Now there are strange noises coming from the cave, and local authorities are afraid smugglers and bandits have taken up operations again.  What will the adventurers find? More importantly, will they be able to survive the machinations of the Mad Dragon Priestess?

Temple of the Mad Dragon Priestess is a two to six hour adventure for first level characters. It is a straightforward dungeon-crawl with exploration, traps, combat, and opportunities for role-paying. The module includes 15 pages detailing Blackstone Cave and the enemies within, full stat blocks for the boss and her lieutenant, and two maps of the lair and the temple below.

Luiz Prado (https://savedra.deviantart.com/) created this gorgeous cover for me.

ToMDPCover

Character – Grelna

Yesterday I got to play in my very first Adventurer’s League (AL) game, and it was a blast.  I got to meet some new, awesome people, and immerse myself in another world with them.  We had a good DM, a fun module (5 chapters!) and active players.  I love the character that I played; she’d been in the back of my mind for a long time and I never thought I’d get the chance to play her, much less to play her in the AL.

Quick Info, from the AL FAQ, available here: http://dndadventurersleague.org/wp-content/uploads/2016/12/DDAL-FAQ-v3.0.pdf

The D&D Adventurers League encompasses all organized play for Dungeons & Dragons, and uses the fifth edition rules. The organization is maintained by Wizards of the Coast.

So this is Grelna, in all her nascent glory (minus world-specific details)

Grelna’s parents met during one of her mother’s many adventuring missions. Ingulf was in a spot of trouble, and Ulla rescued him. She convinced her companions to spare Ingulf and instead recruit him to their company. They adventured together for many months. Adventuring, however, is a very dangerous profession and when Ulla discovered she was pregnant they decided they’d had enough.

Two half-orcs alone are vulnerable, especially with a baby. They weren’t particularly welcome in any community, and neither wanted to subject their baby to the violence and cruelty of the orc tribes, so they decided to start their own community. They recruited several like-minded half-orcs, and began a nomadic village. It was a difficult life, and still dangerous, but they were free and had a modicum of safety in their numbers.

Two years after Grelna was born, her little sister Firda was born.  Their baby brother, Gerolt, was born three years after that.  By that time the little tribe had six families, and by the time Grelna was twelve they were eleven families strong.

Grelna has always been fierce and fearless.  She loved weapons training more than hunting, and would spend hours pestering her Poppi for stories, and begging him to show her his great sword, Rosethorn. Neither Ingulf nor Ulla ever let on that the sword actually belonged to Ulla – they didn’t want to encourage Grelna in her adventurous ambitions. It didn’t matter. Grelna eventually bought a great axe, named it Rosebud, and took off to seek glory and fortune.

Grelna wants to explore the world and live life to its fullest. She also wants to fight stuff. Above all, she wants her parents and her clan to be proud of her, and to be worthy of her “father’s” great sword. She has no set plans, and is perfectly happy to go wherever the work takes her. She maintains strong ties with her family and clan, and visits as often as  possible. She believes it is her duty to provide the clan with good strong children – someday (and Firda is happily trying to find her a good strong man to do the job!) She is brash, and sometimes reckless, and generally thinks all problems are nails and she’s a war hammer. She is not rude – Momi would kill her. She is often thoughtless, though, and causes harm through carelessness. Which she apologizes for. Please don’t tell Momi.