The Wand Maker

The Rootless One had already left the Temple of Frozen Blossoms, so I won’t be traveling to the Blood Forest just yet.  I did hear about an interesting man called the Wand Maker.

I finally found Aspen Wandmaker, all the way back in the Great Forest of Velloren.  We sat quietly at a small campfire sharing venison stew and tea.  He smiled when I said the trees were beautiful but I startled him when I asked what they were saying.  After a moment of studying me he said:

They tell me there was a storm in the north.  Several of the old ones fell.  The young ones are excited.  The old ones have been blocking the sun for decades.  One of the fallen is grumbling.  It wasn’t his time.  He blames the family of gnomes that burrowed between his roots and then left, but the other trees say he never filled in the gaps so it’s his own fault.  The truth is that he is still waiting for them to come home and he’s afraid that now they’ll have no safe place to be.  The others will reassure him that they will shelter his gnomes should they return, but they tell me he refuses to see the truth that the gnomes were killed and eaten by wolves.

There was a tornado to the west ripping young and old alike from their roots.  That forest is still in shock but it will recover soon.

But it’s the news here that disturbs me.  There are too many squirrels in this place, and there is something wrong with them.  They’re taking all the nuts but they’re not eating them or caching them for the winter; they’re destroying them.  The squirrels are chewing up leaves and twigs and tearing up bark, leaving those trees vulnerable to disease and rot.  The animals will go hungry, and there will be no new seedlings in spring. 

He paused a moment, frowning and deep in thought.  Then he turned to me and said, “Do me a favor.  If you return to Koenigsburg visit the Master Druid.  Tell him I’m asking for his help.  And bury this at the base of the Heart Tree.  Let her know we still hear her.”  With this last he handed me a small carving of a pile of nuts, leaves, and seeds.

So, I’m off to Koenigsburg.  Again.

You can click this link to read what little I learned about Aspen Wandmaker.


 

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The Wanton Halfling Inn

After spending some time with Hammermaker Jerrek I returned north to Annan’s Port.  It’s my base of operations for exploring the world of Erde, and it’s a comfortable place to be.  But all the rooms at the Crested Swan were taken – some big to-do at the castle.  This led me to the docks, and the Wanton Halfling Inn.

It’s a wonderful place to be, and I love the people especially Bertram, who owns the place, and Lily, for whom it was named.  But there is something tragic in her past that you can see in her eyes on those rare occasions they’re not clouded with drink.

You can read what I learned by clicking this link: The Wanton Halfling Inn.

Go out, my fellow world-walkers!  Explore!  And may you always find a warm inn, with plenty of food, ale, and vermin-free beds.


 

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Frozen Blossoms

So often these days when we hear the word “monk” we think “martial arts masters.”  But a monk is a person who has dedicated himself to a monastic order and to living by the precepts and tenets of that order.  It’s a spiritual life.  It is often a life of solitude, tucked away from the rest of the world.  In the role-playing games I’ve seen, “monk” is a combat-oriented class, a type of fighter, albeit one that harnesses internal energy to do some pretty amazing stuff.  But one does not have to be a fighter to be a monk.

I was trying to create a sorcerer character in D&D 5e recently, and I was unhappy with both choices for sorcerous origins.  Most of my worlds don’t have dragonborn, and wild magic didn’t fit the character developing in my mind.  So I went looking.  I finally settled on Yokai-kin – people who carry the blood of spirits/demons/gods for whatever reasons.  I’m still working on the mechanics for the character, but in the meantime, I present to you the Temple of Frozen Blossoms, and the sorcerer monks who live there.  Click the link to read the full write-up.


 

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Creating Characters

This week I chose to talk about my character creation process.  Usually I don’t have any trouble creating new characters. On those rare occasions when the ideas just aren’t there, I use these tricks to get the creativity flowing again.  And sometimes I just have fun rolling up random – really random – characters.

Click this link to read the full post: Character Creation

May the dice always roll in your favor!  Or at least give you really interesting character concepts.

 


 

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Rootless

I wanted to do something different this week, so I wrote about one of my favorite homebrew classes: The Rootless.  This isn’t a class like fighter, mage, or rogue.  This is a class of people like farmers, merchants, noblemen, or craftsmen.  They are considered holy people, and a little out of their minds.  Like kleptomaniacs can’t help but steal, the Rootless can’t help but explore and learn.  Though the Rootless were created for a fantasy world, they can be adapted to any setting.  In a science fiction world they would be scientists, scholars, and explorers.

You can read all about them by clicking this link: The Rootless

I got the name, and the idea, from a song by S. J. Tucker titled, you guessed it, Rootless.  There is a beautiful sign-language performance of this song on YouTube, here: https://youtu.be/fUvm4FJ92P4

Have a great weekend, and may you discover something new every day!

 


 

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Deacon and Rosa

A pair of strong and strong-willed merchants, Deacon and Rosa Yumi run the best and most famous inn/tavern in Ellay: the Drunken Dagger.  This week’s post is a character sketch of Deacon and Rosa.  Next week I’ll post about the Dagger itself.  With luck, there will be a map.

Click the link to read about Deacon and Rosa Yumi

May your ale be strong and ever-flowing, and your bed be free of fleas.

~Jean of Ellay

 


 

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Jamie

This week, a more traditional character background.  Jamie McFadden is an irrepressible scoundrel and optimist.  His latest adventure has him off searching Mexico for the fabled city of Shamballa, courtesy of a couple of scammers, a fake map, and an old song called The Road to Shamballa.  The awesome thing is that Shamballa exists – or did.  A pocket of scientists that survived the Great Death built a tiny, isolated community.  What that community has become, and how much of their knowledge has survived, is anyone’s guess.

click the link to read about Jamie McFadden

May your journey be long, your burdens be light, and your rewards be beyond your wildest dreams.

Happy Traveling!

~Jean Nadira


 

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Maxy

I’m enjoying creating character sketches in a story-like way.  Maxy is a young man who finds himself on the wrong side of the law.  He’s shot in the back while running from police, and winds up in a world that is more than a thousand years in the future.  It takes him years to learn how to live in his new home.  His only regret is that his mother would never know what happened to her boy.

Click the link to read the full write-up:  Maxwell Carter aka Maxy

Have a great weekend!

~Jean


 

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Shadows Pouncing

This week’s blog is a character profile – for a cat.   I used Shadows Pouncing, and his mentor Stub Tail, as familiars and companions for my Sonora game.  However, they are characters in their own rights.  I based the concept, very loosely, on a book called Tailchaser’s Song, by Tad Williams (which I just learned is in production for a 2018 movie release. Huzzah!)   I highly recommend the book.

So here he is, Shadows Pouncing

It’s nice to do different things, sometimes.  If you wanted to run an all-animal game in Sonora, you could. Cats, dogs, raccoons, coyotes – emerging sentience, burgeoning societies, old enmities.  What could be better?

May you catch enough prey to keep you from hunger, but not so much that you become lazy.  And may you never lose your tail in a dog fight.

~Jean “Tiptoes” Nadira


 

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Maggie

The post this week is a character sketch for Isobel “Maggie” Magee, a trader and guard-for-hire based out of Ellay.  Maggie was a lot of fun to play: a sassy, savvy, risk-taker.  Having already suffered the worst that life could throw at her, she was fearless in her pursuits.  She wasn’t reckless, by any means.  She just understood that death was inevitable and the goal was to hold him off as long as possible while enjoying the ride.

Maggie Magee

I’ll post several of these sketches for use as NPCs.

May your goods be sold a day before the raiders know you have them!


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