The Golden Lotus

I found the most amazing shop when I returned to Koenigsburg!  I needed to resupply after my run-in with Alfwyrd Grove, especially my potions, so I asked for the nearest alchemist.  I was directed to The Golden Lotus.  I know, it sounds like a brothel, and apparently a lot of people mistake it for that.  I’ll tell you all about its owner, Tamzy, later, but right now I have to finish packing.  She’s asked me to find some rare plants from farther south and I’m excited about going somewhere new.  It will be a long trip, so I’ll write along the way. In the meantime, you can read about the Golden Lotus alchemical shop.

Be well my fellow world-walkers!


 

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The Mad Druid

Before I left Koenigsburg, I learned that Alfwyrd Grove is run by a man named Karol Stormsinger.  Apparently as a child he “sang” a storm into being over his family’s farm, then sat in the middle while it raged.  I had heard tales of a good man, strong but gentle.  What I found was certainly strong.  Terrifyingly powerful.  But there was nothing good or gentle in it.  I have contacted the mercenary Guilds in Koenigsburg – there are three.  I leave it more experienced hands to deal with the madness I found, and I thank all the gods that I escaped with my life.

This is what little I learned: Karol Stormsinger.

Don’t go into that forest, friends, not for love nor money.


 

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Alfwyrd Grove

As I explored Koenigsburg, I began to hear troubling rumors out of the west.  Alfar using their magics to make an ancient forest attack the people.  People missing inside the forest, found dead and horribly mutilated.  Packs of wolves attacking sheep and cows and even people.  Deformed deer, rabbits, and other creatures.  The people I spoke to were scared and angry.  This doesn’t sound like the work of Alfar to me.  Even the Dokkalfar, the dark elves, wouldn’t warp nature in this way.  At least, I don’t think they would.  I have decided to pack and head west.

This is what I’ve learned about Alfwyrd Grove.

Tread lightly in the Forest my dears, for She senses your every step.

 


Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Koenigsburg

I decided to sail south from Annan’s Port and check out the capital.  The trip was easy and peaceful. The most exciting thing that happened was a pod of Erde’s dolphins surrounded the ship and escorted us for most of a day.  The crew seemed very happy with this, and we had a small feast on deck that evening.  After that they called me Lucky Lady, and treated me as a treasured possession.

I usually avoid the large cities.  They’re the same everywhere: overcrowded, noisy, and dirty.  I’m glad I made an exception, for Koenigsburg was magnificent.  The city’s architecture was a blend of human, Duerfar, and Alfar construction, with squat, solid homes and shops beneath soaring arches and towers.  In the middle of the city was the Heart Grove.  I had heard that the Alfar begin new communities by planting the seed of a giant oak and making a sacrifice but nothing prepares you for the sight.  This massive tree towered over even the walls, and was visible from every part of the city.  Most people believe the spirit of the Alfar who was sacrificed has disappeared, but I’m certain I saw her, leaning against the trunk of the great Heart tree.  I left a bowl of milk and honey for her.

Click this link to read a little more about Koenigsburg.


 

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The Wanton Halfling Inn

After spending some time with Hammermaker Jerrek I returned north to Annan’s Port.  It’s my base of operations for exploring the world of Erde, and it’s a comfortable place to be.  But all the rooms at the Crested Swan were taken – some big to-do at the castle.  This led me to the docks, and the Wanton Halfling Inn.

It’s a wonderful place to be, and I love the people especially Bertram, who owns the place, and Lily, for whom it was named.  But there is something tragic in her past that you can see in her eyes on those rare occasions they’re not clouded with drink.

You can read what I learned by clicking this link: The Wanton Halfling Inn.

Go out, my fellow world-walkers!  Explore!  And may you always find a warm inn, with plenty of food, ale, and vermin-free beds.


 

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The Hall of Mirrors

While I was with the Hammermaker, I heard a rumor about a strange cavern far to the north: a cavern made of mirrors.  So I went hunting for more scraps, and found several songs and dusty old legends referring to this place.  This is what I’ve been able to piece together about the cave system named the Hall of Mirrors.

Happy Hunting, my fellow explorers, but be careful what you seek.

You may have noticed the new banner/featured image.  This is not the permanent banner but an interim image.  However, it’s quite large, so if you have any difficulty loading/viewing the image please let me know.


 

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

The Hammermaker

I told you I could hear a hammer striking an anvil.  Although I’m still dealing with a nasty cold, I packed up camp and went to investigate.  This is what I found:

The Hammermaker is a master smith who makes, you guessed it, hammers.  But they are very special hammers that allow smiths to craft magical items.  The current Hammermaker is a Duerfar bard named Jerrek Earthsong.  You can read the details about the Hammermaker, and how Jerrek became the current Hammermaker, by clicking this link: The Hammermaker.

Have a great weekend, and may your hammers strike true!


 

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

29 Jan 2017

Ooops!  My dear ones, I screwed up.  I forgot to put breakfast on the campfire last night to cook, then woke up late to a cold fire pit.  I’ve yet to break camp today, and I’ve got to gather food and medicinals and whatnot for my travels.  It’s near freezing (34º F, according to my artifact, made by the wizard Nokia) so I’m going to pull my cloak around me and get to work.  Maybe I’ll explore this area a little more.  There’s an interesting mountain in the distance and I swear I keep hearing the ring of a hammer on an anvil….

~Jean, the Sleepy Worldwalker

The Spindle of Fate

Another artifact for you: a Spindle that can create or change your Fate.

This is one of my favorite artifacts.  The inspiration came from many sources, including the Norns of Norse culture, the Fates of Greece, the tale of Rumplestiltskin, and, I admit it, Disney’s Brave.  The idea that it could show a person the full consequences of his actions came from my beloved. (Thank you, Oh my most Beloved.)

The Spindle is the sixth artifact on the Legendary Artifacts page.

It is sought after and fought over by spell casters because it not only replaces all material components it increases the potency of their spells.  It’s sought after by others because Gold.  But the most important thing it does is shape history, both future and past.  Use it carefully.

~Jean


 

 

The Cord of Wishes

The fifth artifact installment: The Cord of Wishes.  This little beauty was created from hair and imbued with the spirit of a witch.  It became so powerful, after a lifetime of use, that it can hold wishes.  Simply (hah!) clearly envision your intent as you put a knot in the cord and then, when you release the knot it, the wish is released.

Click the link to the Legendary Artifacts page.

I’ve removed all game mechanics from the write-ups, so if you want to use this one I recommend rolling a d4 (d12 and d20 work too) to determine how many spells are already knotted into the cord.  A roll of 4 means the cord is empty.  It’s up to you what spells are in the cord, or if a wish is already knotted into it.  The Cord can be used indefinitely if it only holds spells.  Only after releasing the third wish will it disappear and return to the dryad’s Grove.

There’s a lovely ice storm in Missouri this weekend, and I am grateful that I am home and not stuck at work/a hotel as was possible.  Stay well, be safe, and happy gaming!

~Jean