Creating Characters

This week I chose to talk about my character creation process.  Usually I don’t have any trouble creating new characters. On those rare occasions when the ideas just aren’t there, I use these tricks to get the creativity flowing again.  And sometimes I just have fun rolling up random – really random – characters.

Click this link to read the full post: Character Creation

May the dice always roll in your favor!  Or at least give you really interesting character concepts.

 


 

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Critical Success

Sometimes the dice roll in your favor, and whatever you’re trying to do you do spectacularly well.  In combat, this means you get to open a can of whoop-ass on your enemy.  Unfortunately, sometimes the enemy opens that can on you.

I added the Critical Success table to the Critical Rolls page.  (<– Click the link to check it out.)  It ranges from Maximum Damage, to Triple Damage, with some extra stuff in between.  We haven’t had the chance to test these tables in-game yet, but I’m looking forward to it.

If you have any comments, questions, or suggestions about the tables, or about anything else on the Worldwalker’s Guide, please post them.  I’d love to hear from you.

May your dice favor you in all things!

~Jean

Rootless

I wanted to do something different this week, so I wrote about one of my favorite homebrew classes: The Rootless.  This isn’t a class like fighter, mage, or rogue.  This is a class of people like farmers, merchants, noblemen, or craftsmen.  They are considered holy people, and a little out of their minds.  Like kleptomaniacs can’t help but steal, the Rootless can’t help but explore and learn.  Though the Rootless were created for a fantasy world, they can be adapted to any setting.  In a science fiction world they would be scientists, scholars, and explorers.

You can read all about them by clicking this link: The Rootless

I got the name, and the idea, from a song by S. J. Tucker titled, you guessed it, Rootless.  There is a beautiful sign-language performance of this song on YouTube, here: https://youtu.be/fUvm4FJ92P4

Have a great weekend, and may you discover something new every day!

 


 

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Deacon and Rosa

A pair of strong and strong-willed merchants, Deacon and Rosa Yumi run the best and most famous inn/tavern in Ellay: the Drunken Dagger.  This week’s post is a character sketch of Deacon and Rosa.  Next week I’ll post about the Dagger itself.  With luck, there will be a map.

Click the link to read about Deacon and Rosa Yumi

May your ale be strong and ever-flowing, and your bed be free of fleas.

~Jean of Ellay

 


 

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Maxy

I’m enjoying creating character sketches in a story-like way.  Maxy is a young man who finds himself on the wrong side of the law.  He’s shot in the back while running from police, and winds up in a world that is more than a thousand years in the future.  It takes him years to learn how to live in his new home.  His only regret is that his mother would never know what happened to her boy.

Click the link to read the full write-up:  Maxwell Carter aka Maxy

Have a great weekend!

~Jean


 

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Shadows Pouncing

This week’s blog is a character profile – for a cat.   I used Shadows Pouncing, and his mentor Stub Tail, as familiars and companions for my Sonora game.  However, they are characters in their own rights.  I based the concept, very loosely, on a book called Tailchaser’s Song, by Tad Williams (which I just learned is in production for a 2018 movie release. Huzzah!)   I highly recommend the book.

So here he is, Shadows Pouncing

It’s nice to do different things, sometimes.  If you wanted to run an all-animal game in Sonora, you could. Cats, dogs, raccoons, coyotes – emerging sentience, burgeoning societies, old enmities.  What could be better?

May you catch enough prey to keep you from hunger, but not so much that you become lazy.  And may you never lose your tail in a dog fight.

~Jean “Tiptoes” Nadira


 

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

the Tribal Nations

This week it’s a little blurb about the Tribal Nations who occupy the Rocky Mountains and a large chunk of north western real estate stretching into Canada.  They’re short descriptions, so I’ve grouped them together on a single page.  These people are the descendants of the Lakota and the European settlers of the American northwest.  They have a language that is the bastard child of Sioux, English, and French.  Their religion is constructed from fragments of belief systems that helped them survive and cope with the Great Death, molded into a new whole.

The Tribal Nations of North America

Hope you folks have a fantastic weekend, and may your dice always roll in your favor!

~Jean

______________________________

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Licens

Mormon

This week I give you a little about the most sophisticated society in North America – and possibly the world.  When disaster hit, they clung to their faith but, more importantly, they held on to their social structure.  This means that they recovered more quickly than other areas and never devolved into the mindless barbarism that consumed other places.  Their religious fervor, however, serves to keep them from advancing.  They are basically stuck in the mid-twentieth century.  For now this gives them great advantages, but eventually the surrounding nations will catch up – and then surpass them.

Mormon -“God’s Country”

Hope you enjoy this little slice of relative civilization.

Have a great weekend!

~Jean

___________________________________

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

History of Sonora

As promised, a new world to explore.  Sonora was an RPG I developed for America OnLine’s chat rooms, based on a 2d6 system (because that’s what you could roll, in chat).  It became one of my favorite worlds, though we didn’t get to play it much.  It’s set post post-apocalypse, 1,000 years after humans were nearly wiped out.  It’s medieval in flavor, kinda swords and sorcery, but with the rare bit of broken technology to find.

You can read the full introduction here: Sonora

TL:DR version — World war, nukes, escaped virus, many dead, complete collapse of civilization.  Now humans are finally starting to emerge out of the dark ages. Welcome to Ellay!

______________________________________________

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Rajani

This week’s blog is an overview of the last area on the map of Devanand – Rajani.

You can read the full blog here: Rajani

On the other side of the globe is a whole other land, but for now this is the extent of the known world.

I thought I’d take a break from Devanand, and introduce you to Sonora next week.  It’s a post-post-apocalyptic setting that I used for a chat-based role-paying game many years ago.  It’s still one of my favorite settings.

Have a great weekend!

~Jean

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.