Children of God’s Joy

 

Devanand, which means God’s Joy, has five sentient races: dragons, dwarves, gnomes, elves, and humans.

The blog this week gives an overview of dwarves and gnomes, a bare-bones look at their temperaments and social structures.

You can read the full article here: The Children of God’s Joy

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Powers and Principalities

 

This week’s blog focuses on Devanand’s deities, clerics, and magical powers.  This is not a list of the gods, but an overview of the powers that exist in the world, and the difference between divine power and magic.

You can read the whole blog here: Powers and Principalities

 

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

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This week’s featured image is a beautiful photograph by Amanda Lueckenhoff is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Coin and Commerce

This week I’ve written an overview of the economy of Devanand.  When money is used, the basic unit is the copper.  Many transactions use a half- or quarter-coin.  Only the very wealthy use gold, and platinum coins are used only at the governmental level.

You can read the full article here: Coin and Commerce.

 Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Celestial Matters, part two

Celestial Matters, part two: The Night Sky

Devanand’s night sky is as beautiful as our own.  Moon, stars, meteors and comets, and a “Milky Way” of their own.  You can read the full write up here: The Night Sky

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Celestial Matters, part 1

Celestial Matters, part 1: Time and Calendar

Devanand has a solar year of 368 days.  On Bhaskara, this is divided into 13 months of 28 days, with four “extra” days, called the Days of Transition.  These days are filled with magic and celebration.  Well, in some places.  In other places they’re filled with fear and quiet contemplation.  It all depends on your dragon overlord.

I’ve included a calendar from the hills of Mahday, and you can read the full write-up here: Time and Calendar

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Mira

This week’s blog is a second character sketch: Mira, a young healer at the Temple of the Moon.  Mira’s going places, destined for great things, if jealousy within the Temple doesn’t kill her.  In game terms, Mira has above average Intelligence and Charisma scores, a high Wisdom score, and average physical attributes.  She has not yet developed any real leadership qualities, but that will come with time and training.

You can read the full write-up here: Mira

I’d like to hear what you think, and what you’d like to see.  Any comments, suggestions, or questions are welcome.  Enjoy!

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Dirty Sal

I thought this week I’d start to introduce you to some of the people of Kerani.  I started with Dirty Sal, a shopkeeper, fence, and former thief.  He was my primary NPC when I started running this campaign for my daughter.   Using the D&D 3.5 rules, Sal would be classed as a Rogue.

You can read more about Dirty Sal here.

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

The Sacred Dreamers

This week’s post gives an overview of the most elite group of people in Devanand: the Sacred Dreamers of Kerani.

Prophets both blessed and cursed, they are a powerful force in the city, giving Bhanu forewarning of disasters, calamities, and attacks.

You can read the whole post here: The Sacred Dreamers

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

The Red Sash

This week’s post is short, but deals with Kerani’s criminal element.  The Red Sash is a “guild” of thieves, assassins, and cutthroats, preying on the citizens of Kerani.

The featured image is part of a sketch of Kerani.

You can read the full post here: The Red Sash

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Devidhyaan

This week I talk a bit about Mother’s realm, Devidhyaan.   With enemies to the north and south, a hostile sea to the west, and a narrow gap between mountain ranges as the only access to allies, Devidhyaan is in a somewhat precarious position.  However, Mother Tarlah has empowered her people by educating them and giving them access to powerful magic.  Devidhyaan is a prosperous and progressive nation, though not without its difficulties.

Read the full write-up here: Devidhyaan

Featured Image: A map of Devidhyaan created with the InKarnate Worlds map creator.

Creative Commons License This work by Jean Headley is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.